In game stuff put in updates on different days mean that it was taken out because of bugs/glitches and put in that day.
March 23, 2013 - July 16, 2013
*Introducing Marleybone and Aquila
**Book 13 (The Dogs of War) and Book 14 (A Funny Thing Happened on the Way to the Cyclops) have been released
***All characters who have finished the quest "The Great and Powerful Turtle" in MooShu must now visit Avery in his office to continue their adventures with the quest "That Darn Cat" (You'll know you have completed this if you own the "Englightened One" Badge in your list of badges)
**Level increase from 50 to 65 in both regular and nautical levels
**Trainers in Skull Island have new powers and abilities for players at level 52 and every 2 to 3 levels afterwards
**New weapons and gear
**Mini-games will return better rewards for higher level players
**Gold cap increased to 200,000 gold
***New companions in both Marleybone and Aquila
***Many old companions will have new powers and tiers of promotion
**New ambient creatures, NPCs performing daily activities in several towns and battle props to additional treasure chests and training tomes in hidden locations
**New Zeke exploration quests
**NOTE: Because of the amount of cchanges and new content, the download for this update is larger than usual. Please be patient and allow the game to load-it'll be worth it!
*Time to Shop With the New Bazaar!
**A new Bazaar has opened up on Skull Island giving pirates access to tons of items found by other pirates
**You can find the Bazaar run by Harvey Deuce in the building directly to the right as you exit Avery's Court (on the same side and right before Kraken Skulls Tavern)
***Sell your extra items to Harvey, and he'll pay you the value in gold for your items based on supply and demand
***If Harvey already has lots of the item you are selling, he pays you less gold for yours
***If Harvey is low or out of stock of an item you are selling, he'll pay you much more!
**While Harvey is good at what he does, there are some unique and rare items that Harvey just simply can't purchase, and those items are marked "No Auction" in the item's description
***The more of an item Harvey has, the cheaper it will be
***The less of an item Harvey has, the more expensive it will be
**All prices are based on Harvey's current haul of treasure, so shop often to find the best price
**If someone sells an item on the Boochbeard Realm, and you're on the One-Eyed Jack Realm, you'll see it in Harvey's inventory-he's got all the Realms covered!
*New Tutorial and Early Game Changes
**More interesting enemies to confront, more visually impressive effects and critical moves, a more cinematic approach, and a quick peek at broadside combat
**You can now skip past the initial "Somewhere in the Spiral" text
**Early game changes
***The following early side questrs can be more easily obtained and completed in the Free-to-play areas of Skull Island
****Motl's Home Bews
****A Priceless Antique
****A Flask of Pure Gold
****A Dash of Bitter
****Up For Crabs
****Jacques of Diamonds
****Message in a Bottle
**A new vendor has come to Skull Island--introducing "Don Ready," who sells the following One-Day Rental Mounts to players:
***Flying Manta Ray
**Rock and barrels in the first areas of Skull Island are now untargetable
**The Temple of Gloom now has some new interesting enemies to battle
**All initial battles with Troggies are now single player only
**The Troggy Artillery quest is now a bit easier so there is less back and forth to Lt. Smollet
**Added more yum fruit to the new player areas
**Three new turret bosses have been added to the game that are meant to be a multiplayer experience out in the Skyways
**Turrets are towers in the skyway that attack up to 4 ships at a time and have a large amount of health
**Be on the prowl for the turret bosses in:
**Transportalors are a new method of traveling between the worlds of The Spiral in Pirate101
**An operator can be found in each world
**For a fee (gold for members and Crowns for others), they're willing to send you to another portal as long as you've already entered that world on a ship:
***Skull Island, Skull Island: Brataq Bey (Note: Transportation to Skull Island is free)
***Monquista, St. Bonobo's Abbey: Drayauq Bey
***Valencia, Sivella: Geraq Bey
***Cool Ranch, Cooper's Roost: Raqnor Bey
***MooShu, Hamamitsu Gardens: Oshu Bey
***Marleybone, Isle of Dogs: Kasuf Bey
***Aquila, Nova Aquila: Ryaq Bey
*Second Chance Chests
**You can now pay a small Crowns fee to get a second chance at what's in the boss's treasure trove!
**Some final boss encounters will contain a chest in the room that offers a second chance to find the item they wanted
**Simply use the chest that appears after your initial duel, pay a few of Crowns, and you are given a second chance at the exact same rewards the boss drops normally
**Each time you use the chest, the price will increase
**No guarantee you will receive the item you had hoped, these are Second Chance chests, and nothing in life is guaranteed
*New Combat Rules
**Once a battle board has been filled by four players, no additional "different" players may join the combat if one of the original four players flees
**(Multiplayer only) If a player doesn't issue any orders for a planning phase, in the next planning phase they will be presented with a dialog that says "Are you still playing?" If "Yes" isn't clicked within 10 seconds, then the absent player is forced to Pass
**To make multiplayer combat more desirable, multiplayer joining rules have been slightly modified:
***Subsequent players joining on the first round of combat will now gradually add fewer companions and enemies to the overall combat, so that the players may outnumber the enemies
***The first player to enter combat is sometimes outnumbered
***No changes have been made to solo play. However, the chance of being outumbered drops if you are joined by more players, and shifts in favor of the players
***With four players in the battle, you will almost always outnumber the enemy, and you will never be outnumbered
***Certain combats may be designed to override these guidelines
**After careful review of our existing content, we are slightly increasing the difficuly of combat beginning at about level 25
**Enemy epic talents have been rebalanced to provide more interesting (and more challenging) combat
**Douple Tap will no longer trigger from destroying a battle baord prop as this was unintended
**Bombs will no longer visually trigger fire effects before the bomb impacts the ground
**The durations of Artillery and Rain of Mortarshells are now displayed on their ability cards
**Musketeer powers now all deal magical damage
**Powers that are unable to be used by a player will display a lock icon in the My Powers Menu
**Canister Shot now shows damage for all of its hits
**Rapid Fire has a new, snappier animation
**The Musketeer Snap Shot power will no longer show the player aiming at the target's feet
**Musketeers will now learn Scatter Shot before learning the skill Rapid Shot
**Witchdoctor Evil Eye and Ocuboros talents have had their damage slightly increased and will now leave a Reduced Mojo debuff on the target
**Added new tiers for Dino Pack gear, Retail store Bundle gear, and the Boochbeard Bundle gear
**Old Scratch's Headdress is now available to players as a loot drop
**Corrected misspellings in the names of the "Storm Rider's Pendant" and "Brutal Band" equipment items
**The Fire Archer's Jingaza hat now appears correctly when mounted
**Made the Sky Turtle Figurehead a bit easier to obtain in the Haunted Skyway
**The Sky Dragon Figurehead is now abailable from the more common skips in MooShu
**New promotions are now abailable for the following companions:
***The Magnificent Seven
**Several companions are now more vocal during combat:
**Several companions have udnergone a few cosmetic improvements:
***The Monkey King now has footstep sounds when he walks
***Reduced the size of Madclaw and lowered him to the ground
***Improved Bones McGee's look
***Fixed Black Angus's Mustache
***Ensign Emmett will now proudly show his name
***Removed Egg Shen's contant flipping animation, but he will still perform some acrobatics while he's idle for a while
***New Critical animations have been created for all Magnificent Seven companions and Nurse Quinn
**Companions who share the same class as your character gain a slight boost in XP from Training Tomes
**We have reduced the variation in companion quality in an effort to make all companions more worthwhile. Companions who were previously "third string" have been boosted up to "second-string" status. They will have more non-epic talent slots to purchase simple upgrades like Accuracy, Armor, etc.
**We have removed all of the "fixed" talent slots from companions. All companions, whether they join you at the beginning of the gam or later, can freely choose where to spend all of their non-epic talent slots
**Additional ranks of both non-epic and epic talents are now available to companions who meet the level requirements
**Made a few changes to Mormo's first promotion quest so it proceeds more logically
**Players can no longer purchase Martin or Moresco Valvida for a second time after promotion
**Dodge timing corrected for Sammorai Musketeer
**Gave a nose job to the Pig Raider companion so his nose points outward instead of inward
**The Mustang Toreador will now have his own random unique name throughout all tiers of promotion instead of just his second promotion
**To make ship combat a bit more exciting, all ship damage powers have a 20% reduction in the time it takes to use them again. Base ship damage has been adjusted to match, and ship Token appearance rates have also been adjusted accordingly
**The Base Nautical XP awarded for combat with ships has been increased by 25%
**Players onboard your ship as a crewmember will now receive Nautical XP during broadside combat. The amount awarded is roughly half what the captain earns. Also, we've limited the effective level of the mob for Nautical XP calculations to 10 levels above the player's Nautical level, to address concerns about power leveling
**A new Quick Refill button has been added to the interface to more easily allow players to purchase fuel (instead of having to open the Crown Shop and click on the Elixir tab)
**Players will now earn progressively less nautical experience if their nautical level exceeds their player level (i.e., a soft cap on Nautical XP is now in place)
**Note that Nautical XP awarded by quests will not be affected by the new Nautical XP rules for combat
**The level 40 Marleybone Galleon that was sold for gold in MooShu has been removed. The new Marleybone Galleon is level 54 and will be sold for gold somewhere in the Marleybone skyway. Likewise the level 52 Marleybone Galleon in the Crown Shop is now a level 56 ship; however the required level of 44 has not changed
**Fuel efficiency is now about two times greater across the boare than what it was previously before the update
**Many high level ships will target multiple enemies
**Added new "Bane" and "Death From Below" debuffs for high level ships
**The Goronado figurehead and Alto Velas sails no longer intersect each other on the Monquista skiff
**Ships now all have the correct "sailing" sigil instead of the "boarding" sigil
**The ship health meter will turn yellow at exactly 50% instead of when under 50% health
**Lessened the chance of ships overlapping each other due to combat with enemies flying in the skyway
**The pet whistling sound no longer plays when using the steering sigil and having a mount equipped
**Friend Names in the skyway will appear light blue as they do on land
**Chat bubbles correctly indicate the location of the speaker in the skyway
**Broadside power buffs and debuffs are now non-stacking
**Improved the Ship UI so the preview window and header match the currently selected ship
**Choosing a non0eqipped ship will display "This Ship is Bottled"
**Ships will once again appear to sink when destroyed
**Some zones will now announce that unbottling a ship is not allowed
**Equipping the Alto Velas Sails on the Monquistan Skiff Ship will no longer give the appearance of white bars
**No Mainline quests can be shared
**You must be grouped to share a quest with a group member
**A quest can only be accepted if the group member is eligible to accept the quest from the NPC
**Many times there are multiple steps to a quest--a shared quest will begin from the first step of the quest regardless of the current quest step the sharing player has reached
**To share a quest:
***Open your Quest panel
***Click the share button in the top right hand corner
****NOTE: The icon only displayers when you are in a group and have a quest that can be shared with your group mates
***After clicking the share quest button, your group member will then see a dialog box asking them to accept or deny the quest
*Other Quest Changes
**Rejoice! Quests now sort themselves on the quest page in this order: Mainline, Trainer, Promotions, and Sideline. Icons also added to top-left corner of the quest window to indicate the quest type
**Some encounters can be repeated and grant experience according to the number of times it has been completed: 100% XP for the first completion, 50% for the second, 0% for all completions after that
**Moved Mr. Harker's Cane to a more visible location for the side quest "Lord and Found," and the quest will now grant a reward
**Several changes were made to the "Go Go Stormzilla" encounter:
***Stormzilla will now spawn up to eight eggs on the battle board
***Certain companion powers will now be available to players during the Stupendor X fight (That's right! Companions now help from inside the giant metal suit!)
***Adjusted stats and health of Stupendor-X and Stormzilla
***Added a life fountain near the instance entrance
**Reduced the quantity required to collect and increased the percentages to collect from the following quests:
***Hook, Link, and Sinker
***To Avernus, and Beyond!
***Setting Things Right
***Coils of the Serpent
***Black Storm Rising
***Showdown at Boot Hill
**Polished the Buccaneer training quest, "Chances With Wolves" and made it a little less punishing
**Slightly lowered the level of Jesse and Frank Cranes
**Made a few Quest Helper improvements (Specifially for Cavern of the Crescent moon, Yak Where We Belong, Making Preservation, and Message in a Bottle)
**The quest title "Troubled Times: The Mark of Toro: has been shortened to simple "The Mark of Toro"
**The quest "Watch out for Xian-Bi" has been renamed to "North Wind Blows"
**Reduced the number of Armada patrolling the Valencian Catacombs and made them slightly easier to avoid
**Adjusted spider paths near Monkey King's cage (so they are a little less hazardous)
**Prospector Zeke now proudly shows his Explorer title
**Fixed the non-moving spearmen in the Mogatu Battle for the quest The Sohhy Crusade
**Players will no longer get stuck while turning the cannon during the Fort Elena instance
**Watermoles now patrol the Tobi Taa Cavern of Watermole Beach and no longer stand idle on the sidelines during battles
**Lowered NPC names and added a little extra space between the names and the "Wizband" (i.e., the question mark or exclamation point above their names)
**Corrected the spelling of "Sujimura" in the quest "The Way of The Sword"
**The Crab Hermit is now located next to Historian Costanza
**Added a new Beehive Battle board prop in The Dark Jungle
**Players will now receive a dungeon warning notification when entering the "Standoff at Boot Hill" encounter
**Miguel de Olivares, who used to deliver the line, "But we aren't monks..." in the quest Heart of Darkness, will no longer look like a monk
**Teleporting to the Dan Drake fight while not having the quest will no longer interfere with normal quest progression for the player
**Corrected the sigil for the quest "Wolf's Grievance," which said you were entering the "Ghost Cave" instead of the "Scaly Grotto"
**Ridolfo will now disappear from his room after he join your crew from completing the quest "The Resistance Lives On!"
**Your Armada disguise in Valencia will now reappear after you win a random battle board encounter
**Added a Bric-A-Brac Elixir that will increase the size of allowable items in a house by 50 slots (up to 300 items max)
**Added an Additional Housing Space Elixir
**Added two new Nautical XP Boost Elixirs
**Added a new Aquilan Pegasus Mount (our first unlockable badge Mount)
**Added several new unlockable Marleybone and Aquila Companions
**Added the Cutie Chameleon and Crokagator Pets to the Crown Shop
***NOTE: The Cutie Chameleon can also be purchased for gold!
**Added the Pennyfarthing and Hammerhead Mounts (both the Permanent and 7-day Rental version)
**Added new level 50 and 55 Crown Shop weapons, totems and equipment
**Players are now prevented from buying gold in the Crown Shop if the purchase would put them over the gold cap
**Temporary Mounts will now start their counter when first equipped, instead of when purchased
**The Gold Boost Elixir now rewards bonus gold for both combat and quest received gold
**Crown Shop Mounts will no longer appear locked when you are in a zone where you can't purchase them
**There is a familiar new Crown Shop symbol in the top left hand corner of the interface
**Buy button on the Crown Shop will now grey out if a player can't afford an item
**The Dragon King's Patch can now be sold
**Fixed an issue with the new Crown shop items' Resistance rating replacing a character's base resistance statistic instead of stacking resistance upon the base score
**Players who purchased the "Castaway's Cove" house may notice that some of the placed wall items are no longer visible. This is due to a recent adjustment to the house to correct a few issues. To retrieve these missing items, select the "Pick Up All Items In This House" button from the decorate menu. You will then need to manually place each item back to its original desired location
**For those with a lot of spare gold lying around, we've added larger piles of gold that can be purchased as housing items so you can show off your wealth!
**Ensured housing items cannot be picked up and placed in a player's backpack when the backpack is full (which would previously destroy the item)
**Rugs are a little easier to place in the Volcano Island House now
**Players may now add more items to their alcove in the Castaway Cove House
**Balance the height of the Nautical Wall wheel housing item
**Removed the incorrect Crown Item symbol from Miss Mallory's Wall Hangings she had for sale in Tumbleweed
**Attic interface now uses the correct item limits
**Updated housing tutorial tips to be more accurate
*General Game Polish
**Frame rates in all skyways have improved so players will experience less lag
**Made several changes to shorten the size of intial download of Pirate101
**Lowered the amount of water level in the Flooded Tunnels so that smaller treasure chests are easier to see
**Made over 40 individual fixes to MooShu textures and geometry which addressed several issues with sigils, docks, battle board props, fences, cave exits, ships, scrolls, towers, waterfalls, vases, crates, foliage, ceilings, shadows, tree branches, ground, and railings
**Made many other art polishes around the Spiral to seams, maps, walking surfaces, quest icons, Troggy dream-catches, campfires, torches, the Training Tome Vendor in the Black Spot Tavern, the MooShu Octopus ship Figurehead, the ridgeline in The Gold Monkey encounter, the Ground in The Dark Jungle, the ceilings in Flotsam, and general clipping and collision issues
**Our grammar was corrected in the quest "One Good Favor..."
**Moo Manchu no longer shrinks or turns into an oni upon defeat
**Added rocks to the Froggo Villa Cave map where they appear in game
**Corrected many icon colors of the billethead figurehead icons
**Corrected the animation timing when the Rebel Water Mole Slingmen swing and miss an attack
**Jail Cell Bars within the Presidio are now visible from all angles
**A sign has been placed outside the General Store in Santa Pollo to indicate there are clothing vendors inside
**Added the missing door and columns in the Santa Rana instance in Cool Ranch for the quest El Toro Unleashed!
**Players will no longer get stuck in some of the drains in Monquista
**Added missing back walls to some houses on Skull Island
**Touched up several Portrait pictures including Nelly Nickelby, Bishop Hidalgo, Bill Bobstay, Gortez, Madame Vaimda, Queen Isadore, King Fernando, Donkey Hotay, Dr. Noh, Bat Masterson, Buffalo Bill, Soaring Skies, El Guapo, and more!
**Made many combat camera fixes where pillars, ceilings, trees, and walls would interfere with the battle board action
**Gilbert and Sullican now animate while talking
**The "Savoy Mercantile," where Gilbert and Sullican reside, now has a new sign outside its door
**Weapons will now return to a normal position upon dismounting the Buffaloon
**Normalized the damage for all exploding barrels on land and in broadside combat
**Fixed lighting on Tree Leaves in Hidden Valley Ranch
**Added creates to Castillo Sapo docks
**Polished the look of the Bumbaloons a bit in Cool Ranch
**Adjusted the minigame mojo potion rewards to be easier to get
**Continued polishing the allowable words that can be said in game, specifically added many words to accommodate quests in Books 13 and 14
**Continued refining the words that are allowed to be said in game chat
**The phrase "Please click the Done button to advanced combat" has been added to Menu Chat
**Added new PvP chat options to Menu Chat
**Added more secret chests throughout the game, and new badges have been added to the game for collecting hidden chests around The Spiral
**All player emote animations, selected from Menu Chat, are now working correctly
**Moved the Bone Drakes back a little farther from the windlanes in Avernus and moved the jellyfish back a little farther from the windlanes in the Spiral pathways
**Modified the number of wisps in many zones--some had too many and some didn't have enough
**Pet names will no longer change upon zoning
**Easter pets may now be successfully sold to vendors
**Dismounting when activating a sigil now has a dismounting particle effect
**Made the Witchdoctor class icons more consistent looking
**Having Friend Requests turned off will now show your name to another player who tries to add you as a friend
**Moved Eloise slightly away from Zeke in the Hamamitsu Garden
**The Monquistan Stormgate and map label now state a violet Windstone is required for passage
**We've modified the notification when a player joins a group to more correctly indicate who created the group
**If a player goes link dead during combat, their portait will now show a broken chain icon
**Experience bars will now hide when a player reaches the level cap
**Added some new bounce and shine to the Done button once combat moves have been selected
**Badges are now listed in Alphabetical Order
**Improved the height centering of numbers on the character sheet
**Added a symbol to differentiate between items that are locked and items that are unusable
**Re-centered buttons on the top drop-down menus
**It is no longer possible to target yourself from the Group window of the Friends List when in a group
**The weapon, armor, and resistance pop-up displays now display correct information, and inspecting players will now show correct damage weapon statistics
**A player's "Maximum Health" in the character sheet is now simply called "health"
**Removed the rotation arrows from the My Character screen
**Eyepatches will be removed from preview windows correctly
**Players' Bank item count is now updated correctly when transferring to or from the shared bank
**Stitched items will now sohw what the parent clothing items were when examining them
**Ensured the "Board Enemy ship" Message does not cover any of the broadside combat buttons when in 800 x 600 resolution
**The text for obtaining a friendfinder code has been updated to display that the code must be used within 24 hours to both Pirate players, when generated
**The inventory overflow and destroyed messages now display a little differently
**Mount rentals will now display "Days, Hours, and Minutes" instead of "d, h, and m"
**The Bank, Vendor, and Backpack interfaces have been changed to act more consistently. As a result, House Deeds will only show up if you click the "Deeds" tab in these screens
**Fixed a bug causing powers to sometimes rearrange themselves
**The housing interface now shows the correct number of items able to be placed in Player housing
**Improved the results screens from WindHammer, Rogue's Range, and Pirates Pub mini-games
**Chatter at the top of the screen will accommodate long lines of dialog better
**Removed background music from the Flooded Cave in Monquista so only the spooky sound effects can be heard (unless engaged in combat)
**Yule Trogg's combat soundsd will now work correctly
**Added some echo to Nurse Quinn's voice for the quest "A Merriweather Chase:
**Sound effects have been added to the Tyson encounter in the Traveling Medicine Show
**Sparkshooters now sound more like sparkshooters
**Added some new voices for a few MooShu Clan Lord and War Pigs
**Kirin and Horse have hoof beats over stone now
**The following Tutorial Tips have been added:
***First Travel when using the Go To Skull Island button
***Nautical experience gains when your nautical level is greater than your player level
**Maximum inventory size
***Bank almost full
***Shared Bank use
***Fuel Boost button use
***Refueling when you're out of ship fuel
***Initial combat rules on Skull Island
***Equipping a house and using the housing interface
**Fixed several voiceover and dialog mismatches. Specific quests adjusted are as follows:
***Trading Under the Table
***The Cunning Minx
***Be True to Your Sky
***The Claws of Justice
***Love's Locket Lost
***Snake in the Grass
***The Shadow of the Paw
***The Monkey's Paw
***True Love Triumphs?
***North Wind Blows
***Flight of the Penguin
***Last But Not Least
May 29, 2013
*Now that he has ample inventory in his store, Auctioneer Harvey Deuce is changing his buying prices to respond to supply and demand. Once Harvey has 100 of any item in stock, you may find that you get better value from other vendors. Harvey will continue to pay significantly more for items that are in shorter supply
*We have increased the drop rate of Holy Water from Inquisition ships so the quest, "Thirsty for Revenge" is easier to complete
*We have increased the drop rate of Mercury from Red Sash Ships so the quest, "A Spoonful of Stingers" is easier to complete
*Fixed several interiors of Hamamitsu Gardens that were appearing black or were missing textures
*Players will receive a Tutorail Tip to visit Avery's office after completing the quest "The Great and Powerful Turtle"
*Sato's Second Chance Chest now has a chance to award more level 50 jewelry items
*More Troggy Shaman will now appear on Skull Mountain and will more consistently drop Livsey's Cage Key
*Fixed a Game Launcher crash that was interfering with players using Windows 8
*Sergeant Shepherd will now be more responsive to players who are near him
May 30, 2013
*Argos will now unlock in the Crown Shop ad intended and be awarded to Privateers correctly (those Privateers who have already completed the quest "Here We Go Again..." will be granted the companion soon after the update has been applied--please allow a day for this service action to take place)
*Added the Cyclopean Anex's missing voiceover to the "Cyclops Temple" encounter
*Missing voiceover added to the "Time of Your Life" encounter
*The Bazaar will now show items for sale beyond 100 items
*Players on Ratbeard's third promotion quest will be able to more reliably find Ninja Pigs to defeat in the tower
*The quest arrow for the quest "Toro Unleashed!" will no longer misdirect players after exiting Castillo Sapo
June 12, 2013
*The effectivemess of Ship Fuel is being increase. As a whole, Ship Fuel will last even longer than it has previously; the cost of purchasing fuel for Crowns or from a fuel vendor for Gold has also been increased
*Using the Transportalor to go to Skull Island will now rest the Go To Skull Island Button appropriately
*Players will now be able to ring the gong for the quest "Bushi Brothers"
*Iago will now more appropriately taunt and engage players in the Maelstrom of Malice
*Players will no longer be able to fulfill the goal to acquire Gun Powder prematurely during the "Inherit the Windstone" encounter
*Players in a group iwll no longer be kicked out of "The Battle of Trafalgar" encounter if they rush ahead of the other group members
June 13, 2013
*Fixed a bug that was causing players to crash when fighting turret bosses
*Boost fuel for 10-13 ships is now in accordance with all other ship levels
June 21, 2013
*With the release of the new content and the higher ranks of epic talents, our intent was to restrict certain epic talents by companion class. We have found and fixed an issue where companions were able to bypass those restrictions
*Earning a fuel reward from Rat Attack will no longer cause your current fuel supply to decrease
June 27, 2013
If your companion had epic talent ranks above the intended maximum for that companion, those ranks will be rolled back and your companion will be refunded those epic talent slots so that you can choose new epic talents
March 27, 2013 - May 22, 2013
**Eloise Merryweather has made her way to all of the Pirate101 worlds and can be found in proximity of Prospector Zeke in each world ready to stitch for a small Crowns fee
***Step 1: Select the item you want to use for the Appearance
***Step 2: Select the item you want to use for the Stats
***Step 3: Click Create and you'll have a whole new outfit with the look and stats you want combined into one!
**Both items will be removed from your backpack and replaced with the new item that will be created with the Appearance and colors of one piece, and the Stats and name of the other, as you specified
**The name of the item will be transferred from the Stats item, along with the bonuses
**The bonuses of the appearance item will completely disappear, and be overwritten by the bonuses of the stats item
**Once the transaction is complete, and you've purchased the item, it cannot be undone!
**This process costs Crowns
**Unlike Wizard101, Eloise does not carry standard clothing patterns in her inventory
**Although Eloise is good at what she does, she will not stitch weapons of conflicting types to each other, e.g., you can't stitch a crossbow to a two-handed sword, but shooty weapons will stitch just fine to other shooty weapons
**There will be an in-game tool tip for using Stitching; however, it will be a "silent" tool tip until we can add voiceover at a later time
**New players will encounter Premium Areas earlier than previously.However, both of the following new Premium Areas will be given to all accounts that have existing characters created before these updates are released to the live game:
***Prologue: Part 1-the first Premium Area will be encountered at Traitor's Cave on Blood Shoals island
***Prologue: Part 2-the second Premium Area will be encountered during the Quest "To Jonah Town" just before players dock to Jonah Town
April 2, 2013
*The Sloth Mount will correctly note "Slow" as its running speed in its display text
*Players will no longer be able to dye the English Bill armor set and be charged gold for the transaction
*Players will no longer be able to train advanced powers by wearing gear that would fulfill a lesser pre-requisite power requirement
April 4, 2013
*The character creation puppet show will once again allow players to select Musketeer and Swashbuckler correctly
May 1, 2013
*Reduced the health of Armada Musketeers in Valencia
February 28, 2013 - March 26, 2013
***Drag and drop a benching token (ZZZ) on a companion in the Companion Management interface
***Benched companions will never be chosen for combat
***Benching tokens are earned at level 15, and every 15 levels after (level 30 and 45)
**Bonnie Anne has a new healing ability so all players, regardless of class or background, have a healing power
***The amount of healing from the ability is affected ONLY by how wounded the target is: More wounded = more healing
**Companion Nametag colors in Practice PvP are now consistent with their team's colors
**Crown shop "look-alikes" of regular companions will more promote at the same level as their counterparts
**Fin Dorsal is now unlocked in the Crown Shop at the correct point in the quest line
**The Cat Pirate now has a second promotion available to him
**Subodai's Critical attack no longer displays 0 damage on the final damage number
**The Samoorai Champion will no longer perform some hits for 0 damage
**Wing Chun's first kick of his Critical attack will now show damage
**Reduced the size of Madclaw the Bloodbat Companion
**Kan Po and Mormo's movements are now a bit smoother
**El Toro's "blinders" appearance has been removed during his critical attack animation
**Nikeeta will now appear in taverns
**Players are now notified when they purchase a Companion that it can't be traded or auctioned
**Ratbeard's second promotion hat and outfit have been omproved!
**Mormo will now always be present during his promotion quest when players battle with Wormwood
**Two Crown Shop Pets are now abailable for purchase using either gold or Crowns! Players will now find the Coral Widow can be purchased for 9,375 gold, and the Silver Buffaloon may be purchased for 15,000 gold
**New characters who defeat El Tiburon will now unlock him in the Crown Shop (NOTE: Existing chatacters who have already defeated El Tiburon will be given a way to unlock him after a future update to the game. Stay tuned!)
**When selecting a Crown Shop unit and viewing their Epic abilities and Talents, the display will now also show the number of additional talents or abilities they will train after you purchase them
**The Aztecaosaur Temple Statue can now be purchased for gold in the Crown Shop
**Players may not Right-click on an active elixir's icon to dismiss it
**Bonuses from Elixirs will now display when reviewing your character information
**The Crown Shop Skull Mountaineer's Armor set will now add all armor bonuses together
**Switching between the Clockwork Wings and Fa-la-la-la-llama Crown Shop mounts will no longer cause players to be stuck in a floating wing pose
**"Crokagator" is now spelled as it is in Wizard101
**The Crown Shop button will now remain visible near the top of the screen
*Talents and Powers
**The "Berserk" talent has been renamed "Turn the Tide" to better fit the desired theme. This change will affect player Buccaneers and a very small set of crowns-only Companions that had this Talent
***In addition, ALL Buccaneers have now been granted Turn the Tide as a Talent:
****Rank 1: When you are below 50% health, Buccaneers gain a +25% damage bonus
****Rank 2: In addition to the above, Buccaneers also gain a +25% accuracy bonus
****Rank 3: Wait and see!
**We have increased the debuff duration of all the Buccaneer "Mighty Charge" attack powers (Previously the debuff lasted just a single round)
**The "Repel Boarder" Epic Talent no longer has a chance to fail. It will work as advertised (within the normal limits of uses-per-turn)
**The "Leviathan's Call" Power will now also reduce damage from Ranged attacks
**Finally, we have created more distance between "Heavy Armor" Compnaions and "Light Armor" Companions by increasing the total amount of armor enjoted by companions that had the Heavy Armor talent. This will affect most Buccaneers, but heavy armored Companions of other class (for example, Louis le Bisque) will also benefit. The intent was to make heavilty armor Companions feel more noticeably armor by widening the gap between them and the less armored units.
**Improved Powers Management
***When opening the Powers menu, powers will be arranged just like companions are
***You can drag and drop players in the interface -- The lower the number, the more likely it will appear when you begin combat
**Moving into position will correctly trigger "Crossfire"
**Many Summoned allies (like the Witchdoctor's Skeletal Minion) will scale in power based on the level, class, and talents of the player that used the power
**"Crow's Song" will add bonus talents as intended
**Damage bonuses will now take buffs into account instead of just the base statistic
**Prerequisites no longer will be "cut-off" when reviewing them at the trainer, so players may see all of the prerequisites needed to train a skill
**The "Relentless" Talent card now correctly shows the dice icon next to the percent chance
**Casting "Espirit de Corps" and "Battle Zeal" will now show an accuracy icon instead of an agility icon
**Corrected type in the Soulreaver power
**The animation for "Walk In Shadows" will complete before other units take their actions in combat
**Ranged critical powers now work with "kit" weapons that contain a sword and a pistol
**Rewards from combat have improved
***Rebalanced overall loot to add 145 new rare items throughout the game
***Loot tables throughout the game have also been rebalanced to provide a more quitable distribution of items for all classes
**Added more secret treasure chests throughout Monquista, Valencia, Cool Ranch, and MooShu!
**Damage has a smaller range and should feel more consistent in combat and be more predictable
**Magical AoE abilities will fizzle, rather than trigger a dodge animation from the target
**Players will notice the work "ATTACK" now triggers when a regular attack is part of a chain of attacks caused by "Riposte", "Vengeance Strike", etc.
**Upon a successful Critical Attack, players will see an indication of the power level of the attack, and critical attack numbers will now fan out slightly instead of appear in one spot
**We've added flashing yellow arrows around special victory condition tiles at the beginning of a battle where needed
**Players are no longer allowed to attempt to summon Old Scratch's skeleton Companion on a battle board square that another of your Companions has already decided to move to
**Interacting with a prop during battle board combat will properly show a "pip" symbol to other players so they know that someone is using it
**The "Elusive" talents won't appear to trigger when an opponent is defeated during a critical move
**Enemies will no longer waste their special abilities on destroying random props on the battle board
**Fire traps will no longer cause players and enemies to rotate toward the fire
**The old Boffstaff weapon is now called the Tubthumper
**Friar Sand now will offer players his weapon as a rare loot drop
**Improved the power description on the Water Guardian's Staff
**Players can now obtain the missing badges:
***Badges for completing all Chapter 8 and 12 sidequests are now available
***Gus McCrane will now more reiably show up in the Tumbleweed Saloon so players may also complete their Chapter 9 Sidequest badge
**The Chumber Wumba badge is again available to be earned by players
**Clarified nautical level badge descriptions so they will state the nautical level required to obtain them
**Players can now receive a badge for exploring the Aragon Skyway in Valencia (Note: You will have to make another trip there if you've already been before)
**Bosses now spawn correctly
**Collectable quest objects can be used faster than before
**Quest rewrads will no longer be destroyed if a player's bank and inventory are full
**Touched up many smaller grammatical mistakes found throughout quest logs and text
**Removed a few "strange occurrences" like players receiving dungeon exit warning after they had already completed a dungeon
**Skull Island Quest Changes:
***Boochbeard will now warn players about getting ahead of themselves if they try to visit a trainer before getting Avery's Amulet back
***Players will no longer appear mounted during the cutscene with Ratbeard in The Volcano instance
***Ordaz will no longer shapeshift into a Watermole Spearman
***Buga Buga is now sailing on a new ship
***The battle againsted El Tiburon has been polished and now has a sigil to enter
***Reduced respawn timer of Optimus Caerulus
***Tika Taa will now give the player 100 gold for completing his quest, "Skull Island Idol"
***The "Message in a Bottle" quest is now worth more than 0 Nautical Exp,
***Removed the invisible wall blocking players in Rapa Nui
***Squinty now has improved Mojo Blast x2
***Added a sigil to Harry Lloyd's house during the quest "The Cunning Minx" and players will no longer be consistently outnumbered during the encounter
***Made Avery's office less crowded by reducing the number of players allowed in a single area at a time
**Monquista Quest Changes:
***Librarian Jerome appears doubled in the Monquista library
***Added some rare Monquistan ship equipment to the loot tables in the Tierra Primata Skyway
***The Jellyfish from Tradewinds Skyway will no longer count for the quest "In Sickness and In Health" (only the ones in the Tierra Primata Skyway will count toward this goal)
***Removed a few De Monte ships that were too close to the windlane for the quest "One Good Favor..."
***Beware the Benomous Jellyfish near the far end of the Monquistan skyway! They are a higher level than most Jellyfish in the zone because they're used for a high level promotion quest
***Player eye patches will no longer obscure one eye of their Monquistan disguise
**Cool Ranch Quest Changes:
***Chests that spawn after defeating Slow Jake on his ship in Hidden Valley Ranch will be easier to collect-and with much less accidental disembarking
***Tonka now wields Bowie Knives, both on Boot Kill and as a Companion
***Increased the frequency that the Fangs drop for the quest "Missing Fangs"
***The barrels in the Duck of Death instance will now explore properly
***Wood and hides will drop more frequently for the quest "If I Were a Rich Rooster"
***Nasty Nate Birdette will no longer appear after defeating him in Cricket Cave
***"Duck With No Name" will no longer appear as the "Bird With No Name" in the sheriff's jail call
***Froggo Villa's henchmen will now patrol the area instead of standing without moving
***Froggo Villa's Cave is now known as Lagartija Cave
***Enemies will be more plentiful in Arroyo Grande
***Added space between some of the Sun Pollen near Black Storm Raiders by Santo Pollo
***Removed Sun Pollen icons from the map of Big Sky since they only appear in Santa Pollo Skyway
***Adjusted the Duck with No Name to be slightly more difficult
***Added Wisps in the Ogalalla Rock zone
***Vespa will now give players a little bit more time to clear the area before respawning
***Players can no longer sneak around the enemies found in the Bandit Cave for the quest "That WAs Yesterday"
***Modified some pathing of the Frogerales ships
***Added wisps in the Mausoleum/Crypts for the quest "Showdown at Boothill"
***Removed inaccessible battle baord tiles during the Scorpion Queen fight
***Prospector Zeke's Dixie Chicks quest dialogue will give a slightly better clue as to where they are hidden
***Increased the timer warning on the Castille Sapo dungeon to 1 hour from 45 minutes
***In the event one or more players defeat four or more Wild Bunch enemies before the seventh round, Ike Bronco will arrive earlier in combat than previously
***Players will no logner be able to enter the Motherlode Mine before the quest objective is given
***Made the Bloodbats in the encounter "Miner Threat" a bit higher leveled
***Bloodbats in the Infested silver Tunnel will no longer have a strange flight path
***All Bloodbats *not just the "Angry Bloodbats") now count toward fulfilling the quest "basic Training"
***Book pages in Miranda will now respawn every couple of minutes
**MooShu Quest Changes:
***Made several changes to the "Death and Taxes" encounter in MooShu to improve its balance and to support multiple players
***All players will be changed into the Kowbooki Costume when playing through the encounter "Only A Momoori" with 2 or more players
***Leaving the Gun Powder stores without lighting the fuse in the encounted "Tso Not Ready" will not longer make it so players can't interact with the fuse upon reentry
***Players will no loner be able to skipp the armory fight of the"Tso Not Ready: quest with the help of an additional player
***Players will find there is more time to loot chests after defeating General Tso, and he will no longer respawn and pull players back into battle
***Swapped items for sale in Sujimara and Subata Temple so they make more sense as to when they are encountered
***Have the vendors in Subata a bit more breathing room, which will make it easier to interact with them
***Added more health and mojo yum fruit to the Khotan Skyway
***The Hidden Temple for Wing Chun's second promotion quest is now a solo encounter
***Updated Stupendor-X's power descriptions to be slightly less confusing
***Stormzilla eggs will only block, not dodge
***Significantly improved the Cave of Whispers encounter
***Ninja Pigs in The Cave of Whispers are higher level now
***When fighting Monkey King's Doppelgangers, only one monkey kill will drop "Bross" loot and the others will drop standard loot
***Enemies in the Gamgling Den instance in MooShu will not respawn immedately after their defeat
***Increased the number of enemies that spawn during the combat in "To Curse the Darkness" side quest in MooShu
***Players will find Moosashi Mooyamoto is no longer himself
***Lo Pan will now return to battle players after you defeat his minions
***Inoshishi Bandits have now learned to use Parting Shot
***Koi Guardians in the Dragon King's Halls will no longer respawn after they have been defeated
***Players will be correctly asked to "fix" Broken Moodha Statues instead of "collect" them in the quest "The Time in Wen"
***It will now be harder to avoid fighting the Inoshishi Clanlord during the encounter "Boar to the Core" in MooShu, and the sigil to repeat the fight afterwards will now be working
***Removed the Amber Horde ship that was spawning in Hade Fleet territory
***Storm Sclaes in the Valley of the Titans will have proper nametags
**The following rare bosses have been added to higher-level skyways with some nice salvaged equipment if sink their ships:
***Black Jack Jatchum
***The Salt Witch
***Admiral Chin Ling
**All zones with smaller docks have been reviewed to ensure more players are allowed to dock in a zone
**Added a fuel vendor to ST/ Bonobo's dock
**Purchasing from Fuel vendors will now darken behind the interface similar to other vendors
**The levels of all player-owned Monquistan ships (quest, vendor, and crown shop) have been slightly raised to be more durable
**Heavy and Medium ship armor may now add additional bonuses beyond health
**Clearing a ship's token will no longer make the ship combat interface disappear when returning to the sihps wheel sigil
**The damage modifiers on Cannons appear simply as a straight damage bonus instead of as "Cannon Damage" since they affect the damage from ship powers as well
**Any references to "rate of Fire" on Ships have been removed as that statistic is not used
**Horn of the Efreet will now be visible to others when it is used
**Ship eqipment that adjusts the rate you burn fuel now adverise they "Boost Fuel Efficiency" instead of "Boost Fuel Burn Rate"
**Players will no longer be stuck inside the edges of the Skull Island Skiff and Galleon after Broadside Combat
**Looting wreckage after sinking a ship in Broadside Combat now will play a sound
**Added two new housing vendors in Cool Ranch:
**The Ranch Gate mat be successfully placed in houses now
**Fixed several Cool Ranch housing items (such as the cactus, Hay Bale, Perfume Pots, etc.) so they would pivot correctly during placement
**Players will now be able to place the Ceremonial Arch housing item from the Tribal Crew Pack
**The Crow's Nest housing items will now consistently display the Player's flag and will not duplicate when moved or picked up
**The Housing Placement interface will now disappear after using the "Pick up All Items in This House" button
***Clicking on Quest Hlper arrow will now bring up the Quest Journal
***Word wrapping under the Quest Helper will appear more polished
***Several changes were made to help the quest arrow point toward quset goals
***"Control+End" will now take you to the latest life fountain instead of simply pressing "End"
***"Pressing Enter will now consistently bring up the chat window
***Menu Chat players can now tell others where they got their game card items from
***Menu Chat players can now ask other to meet them in Cool Ranch
***Text Chat players are now able to use Alt Codes in chat to generate characters such as ñ and È
***Players can no longer add themselves as a friend and group, ignore, or block themselves accidentally
***The introductory cinematic has been shortened to ease the size of initial download
***Fixed incorrectly displaying icons on the friend statistics
***Many enemies that were showing a purple name above their haead have been fixed to show their proper strength level
***Players might notice performance improvements when using the interface with most vendors
***Abigail Chapman in Scrimshaw has now earned the title "Free Trader"
***The second "closely named" Warcrief's Wraps item from the Trical Crew Pack is now called the "Warbest Wrap"
***Players can no longer skip defeating the clock Marines before talking with Mycroft Bones for Bonnie Anne's second promotion quest
***Lorch will no logner appear twice after completing Ratbeard's second promotion quest
***Changing the name of your pet will no longer result in players having both a Companion and a pet alongside them
***The Quest log displays the correct page number now
***The patching icon will now show up on the top of any loading screens
***Made minor adjustments to the tutorial
**Added new Tutorial Tips for the new Benching and Powers Management systems
**Captain Avery now offers a bit of new dialog at the beginning of the quest, "Zhu Ro's Teahouse"
**New in-combat shouts from some Companions that were missing them
**Crossbows now sound more like crowwbows
**Improbved music for the "Shadowdance" spells
**New drum and orchestra sound for Buccaneers using "Mighty Charge" with a Duelist weapon
**Storm Shark chomps now sound 100% more chomp-y!
**Skeletal Monquistadors will no longer appear to have flickering hands and mouths
**Remoed the "double sun" effect in the Waterin' Hole Zone
**The collectable wooden boards for quests are now easier to see
**Overhead map icons now correctly reflect the location of Troggy Warriors in the Mysterious Tunnels
**Brought many "floating" characters back down to earth
**Mayor Grimm in Miranda now had his proper attack animations
**Fire appears correctly in the Duck of Death fight
**Nikeeta will now appear in the 3D window in the Companion Management interface
**The Buccaneer attack "Brutal Charge" now animates correctly when using Tiger Claws
**Bone Drakes names will no longer appear excessively large
February 22, 2013
*The Tutorial Tip concerning Power Management will now be given when a player gains eight powers, including the powers given be equipment
*Loot was added to the following bosses:
*Battleboard units controlled by the game (including pets and summoned minions) will no longer sometimes attack twice
*Fixed the flickering textures on Louis Le Bisque
*Companions with less than a 1 percent chance of appearing are no longer automatically benched
*Avery and the Class Trainers will appear a bit faster when players enter their rooms
*Mojo Echo will now raget enemies correctly when using Improved Mojo Blast
*Moresco de Valvida will now promote correctly
*The Crown Shop button will not display during Combat Execution
March 5, 2013
**Fixed the Quest Helper and map information for "The Perfect Egg" quest from Sister Snake
**Players will again be able to enter the Cave of Thorns for Kobe Yojimbo's promotion quest "Steel the One" and its quest arrow has been fixed
**Brody's survival chance has been increased in "A M<ost Dangerous Catch"
**El Guapo will now join combat with his minions more reliably during the quest "Tax Relief"
**Tyson will now show up in the ring more reliably upon player re-entry for the quest "Pugilistic Integrity"
**Fixed a bug cuasing players to lose mojo after advancing a level
**Fixed a bug causing palyers to be unable to train a power while wearing an item with that same power
**The Tumbleweed Life Fountain will now bind players properly
ed a bug causing only Privateers and Musketeers to receive Level 10-15 Rare Jewelry in Skull Island and Monquista
**The Crow's Nest housing item will no longer have a section of the floor that could drop players below to the ground
**Players using an older or integrated video card will no longer crash when entering a cortex
**Charmed units that use a summon or charm power will no longer cause combat to suspend indefinitely
**Players will now be able to select powers in a spot that already selected on a different page of the My Powers screen
December 11, 2012 - February 27, 2013
*Practice PvP added.
***Fleeing is allowed.
***The "Pirate" talent will be active.
***Players avatars cannot be charmed or targeted but companions can.
***Players cannot eject someone from their house during a match with them, against them or while they are in one at your house.
***The Crown shop is open during the match.
***(Known Issue) Traps can be seen by other players.
***(Known Issue) Players with stealth abilities active can still be seen by people they are versing.
**Starting Practice PvP
***4v4 PvP areas can be found in Skull Island (between Skull Island Dock and Avery's Court) THAT ARE OPEN are the Brawlin Hall which is near the housing vendor and the Spar Chamber which is behind the tavern.
***1v1 PvP can be found in Castaway's Cove from the Cutthroat Bundle and The Volcano Island from the Boochbeard bundle which is no longer available.
**MORE INFO ABOUT PRACTICE PVP CAN BE FOUND ON WWW.PIRATE101.COM.
***Several performance improvements and memory leaks have been addressed.
***Fixed many minor art issues, including lighting, particles, mismatched portraits, and textures throughout the game
***Fixed weapons so they are now properly holstered while mounted
***Changed the "busy" icon above pirate's heads from a spell book to a treasure map
***Added many missing map icons including the landing in Kaizoku Jima, Moo Manchu's Sanctum, Black Storm Raiders, Sun Pollen, and more!
***Enemy Waponi Watermoles are now more easily identifiable by their silver color
***Additional NPCs now have audio accompanying quest text. Also, several fixes were made where audio did not match the quest text
***Music has been added to several zones
***Added/tweaked sounds for many combat powers, broadside powers, and companion barks in combat
****Reduced the volume on the Kraken's Coils and Wind Spirit buffs
***Players will no longer hear a "sell" sound when trying to sell and equipped item that can't be sold
***Fixed a lot of minor quest text issues
***Fixed a lot of Quest Helper bugs, both in the quest arrow and in the text below the Quest Helper
***Lowered the respawn time of several quest collection objects to support more players (including the Doom Shards in Avernus)
***Added more Troggy Warriors to the Scurvy Dog dungeon
***Adjusted the difficulty of Senjo for the "This is the Pits" quest
***Ensured Brother Owl now disappears after completing his quest, "Stray Feathers"
***Ensured Skeletal Corsairs in the Ghost Town are now harder to avoid
***Improved the Cave Fish in the quest "True Love Triumphs?" They will drop the ring needed to complete the quest more reliably now
***Only Privateers will be prompted to visit the Old Chirp Place by Timmy for the quest "The Gang's All Here"
***Accommodated Count Brastillo de Brass who simply wanted to be known as "The Brass Monkey." He also now sails a much high level ship in the Vortex of Disruption
***Ensured Ordaz and his goons don't stick around after they've been beaten in the Gortez encounter
***Players may now group up together to fight the Dead Droga for the side quest "Emperor Moo"
***Strengthened Brody so he can withstand shark attacks a bit better
***Added a 1,000 gold reward for completing "Her Majesty's Secret Service"
***Players shouldn't have to repeat the Iron Monkey fight during Kan Po, Egg Shen, and Wing Chun's promotion quests
***Improved the loot drops for the Don Rodrigo line of quests
***Navigating between Holy Monquistan ships should now prove more manageable
***Isao Murasaki will no longer use the Fire Strike ability more than once
***Significantly revised the Buck Bronco encounter in Arroyo Grander
***Added several floors to the Inoshishi Pagoda encounted
***Added additional chambers to the Cave of Whispers
***The Shadow Fortress encounter is now longer and more challenging
***Masamune's last line of the quest "off duty" will be played only for musketeers
***Removed the MooShu level gear from Baron Cimitiere's loot table
***Deacon's barrage ability no longer hits hidden characters
***Fixed the Chapter 3 side quest badge so it will be properly awards
***Marleybone ships in Port Regal will no longer spawn more officers than redcoats
***Made a lot of fixes for qeuipment name typos
***Gear with powers that have weapon equipment requirements will now display those requirements
***Recuded the Nautical level requirement on the Pagoda Sails sold on the Hamamitsu docks from level 32 to level 26
***Added the missking Sneak Attack power on the level 40+ Tier of the Dread Pirate's Outfit
***Both a ship vendor and a parts vendor have taken up residence in St. Bonobos Abbey in Monquista
***More parts are now available for most ship part vendors
***Ned Cook has taken his leave from Jonah Town
***Fixed a number of errors in the Vendor interface
***Charlie Burrow now properly shows he's a Boot Vendor
***Vendors now warn when selling will exceed max gold rather than preventing the sale, so the gold cap may be easily reached
***Players can't begin combat in the skyways with another player's creature fight by flying through their ship while they're in combat
***Ships will no longer occasionally be invisible when docking
***Ensured barrels created by player attacks on enemy ships can now be attacked and destroyed by players
***Nautical XP awarded now appears in the chat log
***Added a pop up that asks players if they really want to delete a ship if they try to put it in the trash
***Ensured other player ships will no longer show a red nameplaye if they are higher level than you
**Passengers on ships will not be separated from the boat they were sailing on when the captain of the ship enters a new zone
***Added a rubber ducky pirate icon to indicate a ship is unsinkable (you can't sink a rubber ducky after all)
***Increased the number of housing tems that can be placed in premium housing to 200 instead of 100 (Both on the inside and outside!)
***Wood Kabuki Wallpaper no longer applies as flooring
***New players may use the "Go to Home" button as soon as they leave Avery's office
***Ensured rugs can have housing items placed on top of them
***Housing items and more uncommon items have been added to enemies throughout The Spiral
**Powers and Talents
***Changed Talent cards so they have a different color background to help players identify they are different at first glance
***Clarified wording for the power Walk in Shadows to indicate all hidden sneak attacks do double damage, not just Backstab
***Changed the Mighty Strike power to Might Charge and the description has been updated
***Witchdoctors can now no longer train either Peaceful or Loud, and they have been removed as prerequisites from Witchdoctors training up the other class talent trees
***Swashbucklers will now be able to train Riposte at level 37
***The Witchdoctor second and third tier "Haste" powers now correctly add a First Strike/Riposte capability to melee companions and a Quick Draw/Return Fire to ranged companions
***Fixed cases where zone overhead map didn't match world, and added missing text to overhead map icons
***Added wisps (red and blue yum fruit) to many zones that were lacking them
***Fixed many areas that were sometimes causing players to become stuck
***Added a little extra distance between ships and creature enemies in several skyways
***Added more enemies to Valley of Titans
***Affixed many Life Fountains to the ground so they won't "float away" on players
***Made the grassy sidewalks in Tagizawa Village a bit safer to navigate
***Riding the blue wind lane coming from Hamamitsu Skyway into Subata Skyway will now allow players to continue along the wind lane's path
***Made several fixes to the Chat system
****Changed the chat icons next to players' names so they now correctly display chat capability: Open chat players have no icon. Players with filtered chat have a chat bubble. Players with menu chat only show a chat bubble that is crossed out
****Menu chat players can see that chat log by hitting enter
****Menu chatting players will now see a chat bubble with "..." above a chat-enabled player to know they are speaking
***Badges pages only show next available badge for defeating multiple creatures, not all badges in the chain
***Ensured badge pages now show rewards
***Removed the Gift Button icon during combat
***Fixed the placement of many name tags and weapons
***Ignored player names will not show duplicates in the friend's list
***True friends names will now always appear green
***Mousing over your ship's health globe will show both current and maximum health
***Fixed a bug causing the player's ship action buttons to become unresponsive
***Players may now more easily left-mouse click sigils on docks to board ships
***Pressing "End" on the keyboard will act the same as pressing the Life Fountain button on the interface
***Control+N will now open the Notification window
***Some shrunken companions were made bigger again
***Crown shop companions will no longer change names (including Unicorn Duelist Companion Ridolfo Capoferro)
***Made multiple fixes for companion quests
***Companions now properly participate in important combats during their promotion quests
***Companion statistics will now update immediately when promotions (previously they didn't update until players closed the window and reopened it, so it appeared as if promoting companions made their statistics worse)
***Companions that were revived inside the Bison Sacred Cave will no longer appear defeated during combat
***Ensured Sarah Steele's Swashbuckler's stab reduces defense as advertised
***Made notifications that you have gained new companion training points clickable so they open the companion management screen
***Corrected Bonnie Anne's Scatterblast ability so it now functions even if the character targeted moves during the turn
***Rebalanced the Armadillo pet to be in line with other pets (it was incorrectly flagged as a much stronger henchman). A second talent, relentless, was added to the Armadillo to still make it a unique and desired pet among players
***Removed the duplicate name "Cookie" from the Pet name list and changed it to "Rascal"
**Crown shop/Premium Areas
***Changed wording on Premium Areas to indicate "Books" and "Chapters" instead of "Chapters" and "Parts" (Badges previously awarded for completing "Chapters" are also now labeled "Books")
***Ensured players can only purchase a Mojo Potion only if they have first completed the initial Mojo potion quest and do not already have full Mojo.
***Passengers on ships will now auto-unbottle their own ships if they encounter a premium area instead of being teleported back to the last life fountain visited
***Fixed several instances of incorrect '0' damage numbers with certain companion and boss attacks
***Made several minor grammatical changes to quest text throughout the game
***Players are no longer able to teleport to a friend while their friend is playing a minigame
***Loot tables have been adjusted globally
December 7, 2012
**PvP matches will now randomly pick which team goes first
**Players will receive a "Waiting for other team..." message during PvP that will remove the powerbar when it is the other team's turn
**The Chat Window will longer appear beneath the Battleboard during PvP coombat
**PvP icons were added to the map to help players identify where the PvP halls are located
**Barrier and minion summoning (Stone Bastion and Rally the Clay) were updated to function properly in PvP
**A fleeing PvP team member will no longer make their teammate's powerbars available to use
**Traps will no longer remain after PvP combat ends
**The "Collect the Treasure Chests Quickly!" message will no longer appear behind the winning team's message
**Players will now be able to switch realms within the PvP areas
**Gllant Defense is now working as intended
**Players will no longer be able to skip Mick Dagger's conversation and thereby become stuck and unable to progress with Sarah Steele's promotion quest
**An item purchased from the crown shop will remain selected, instead of the selection defaulting to the first item in the crown shop list
December 13, 2012
**The quest title for "Hi-Yo Silver, Ahoy!" now displays properly, and the quest is a little easier to complete
**Mr. Harker's Cane was moved to Fin Dorsal's room to start the "Lost and Found" quest
**Rope is easier to obtain from Cutthroat ships for the "An Old Debt" quest
**Sacks of sugar are easier to obtain from Banditoad ships for the "Banditaod Baggage" quest
**Both mandrake root and bloodbat teeth are easier to obtain for the "Mighty Medicine" quest
**Players can now successfully pick the hidden Training Tome in McGee Mine Ranch
**Gallant Defense will no longer cause companions to heal the player
**The Walk in Shadows and Walk in Darkness Powers now display that players are hidden
December 13, 2012
*Fixed an interface issue that was cuasing the game to hang before combat while fighting Buffaloons
December 18, 2012
*The Rat Pack will now engage characters in combat as expected
*Players will now be able to interact with NPC's in the teahouse for the quest Zhu Ro, My Hero
*Fixed an issue where the Yule Trogg would play a "miss" animation when dealing damage
*Brother Owl will now appear as expected
*Enemies will now correctly attack all players in sigiled instances
January 9, 2013
*Go Go Stormzilla Encounter
**NOTE; The Go Go Stormzilla encounter is much easier than it was; however, the encounter still requires you use good strategy!
**Stupendor-X's talents will now work correctly
**Replaced Stupendor-X's Cheap Shot talent with Riposte
**Improved Stupendor-X's durability
**Fixed the previous movement issues associated with Stupendor-X
**Stupendor-X's health bar will no longer appear to rise and fall randomly during combat
**Stormzilla Eggs will now display damage taken correctly
**Improved the look of Stupendor-X as he emerges from the mountain to begin the encounter
**Pets will no longer assist players during the Go Go Stormzilla encounter
**Made cahnges to reduce player crashes and improve server stability
**Players joining ship combat late or teleporting to a friend during broadside combat will no longer be stuck in the air after combat
**Teleporting to a friend who is docking a ship should no longer cause players to become stuck in the air
**Trainsers will now appear to beckon players if they leveled from gaining combat experience and consquently now have a trainer quest available to them
**Jumping accross the center Metal Guardian area with El Toro no longer causes the game to crash
**Removed the Cheap Shot talent from Chumba Wumba
January 16, 2013
*General Quest Adjustments
**New pirates will find Manny, Moe, Jack, and Lasko's quests in the Bloodshoals are now linear and slightly less difficul
**Fewer Troggies will spawn during the Troggy Shrine encounter of the "Into Skull Cave" quest
**Fewer Waponi ships must be defeated for the "Fishy Business" quest
**Changed the Presidio encounted so it will be easier to avoid accidental combat, more qisps will be floating around, and the Monquistador Crossbowman are not ass dangerous
**Added wisps to the city drains below Monquista and made the bandit fight during the Leverage encounter there a bit easier
**Made it easier to avoid a few fights in the Bronco Busting encounter
*Flight of the Penguin/Saving Mustang Sally Quest Changes
**Players won't be able to slip past the guards and attack Klegg first, which could cause the instance to be unable to be completed
**Optimus will now crrectly engage the players in battle
**The Brass Monkey's dialogue will now be seen by all in the encounter
**Don Raphael and Tonka will remain visible during the Showdown at Boot Hill quest so players who log out during the quest will not become stuck
**Fixed a few issues that were causing players to crash during combat
**All docks will now have at least four sigils to dock with
January 23, 2013
*The "Buy Crowns" button for resetting Practice Points will now function corrently
*Players will no longer be blocked from promoting Barnabus if they have already completed the quest "One Good Favor"
*Players will still be able to progress in the storyline if they happen to log out right before talking to Timmy at the end of the quest "Jail Break:
*The Treasure Chest Graphic on the interface will correctly match the actual number of chests abailable to loot
*Overflow furniture items picked up in your house will no longer appear doubled in the Player's Bank
*Iago's name in the Crown Shop now displays correctly
*Examining items in the Crown Shop will correctly display what you are currently wearing as well as the item you're looking at
February 6, 2013
*Made a change to help improve the "stuck quest arrow" issue many players are experiencing. We will continue to review quest arrow issues further
*Players visiting the Iron Monkey in the Vortez of Torment will no longer find their ships to be invisible upon exiting the Iron Sanctum
November 8, 2012 - December 10, 2012
*Difficulty of the Stupendor-X encounter found in "Go Go Stormzilla" quest in Mooshu changed.
*Addressed the issues with late joining players in multiplayer combat.
*Added missing map icon for Buffaloons.
*Fixed the issue of players being outnumbered by enemies when joining combat during the enemy's first turn.
*Adjusted the Swashbuckler stealth skills so they correctly apply stealth for only the advertised number of rounds.
*Fixed a potential loot exploit in the Stupendor-X encounter.
November 7 2012
**Adjusted the hit points of both monsters and companions in the higher levels.
**Increased running speed of many units in combat to decrease waiting time.
**Corrected how players join in combat when teleporting to a friend already in combat on a ship.
**Fixed a few buff spells that will increase the chance of causing a critical hit (Shadowdance and Grand Shadowdance for Swashbucklers and Discipline for Privateers).
**Changed the rules for late arrivals to combat! The goal was to make players joining a multiplayer combat less painful for the person already in combat.
***Combat occurs as it would normally if a player arrives in combat on the first round. Players will appear on the left side of screen with their companions and multiple creatures will appear on the right side as expected.
****After round 1 the following new rules apply:
*****Late arriving players appear alone with no companions.
*****Late arriving players appear on the enemy side of the combat.
*****Only one new enemy per late arriving player will be added to the battleboard.
*****The new enemy will be located near the late arriving player.
*****The new enemy will begin the combat with focused attention on the late arriving player.
**Adjusted the “Miner Difficulties” quest to require the correct quests be completed before it becomes available.
**Made a few updates to Buffaloons:
***Fixed the quest “If I was a Rich Rooster” so the Buffaloons now correctly drop their hides.
***The White Buffaloons have mysteriously departed and in their stead come the striped Bumbaloons! They can now only be found in the Big Sky Skyway. The spiral is sure to be buzzzzzing about these creatures!
***Further adjusted the drop rate of "Bumbaloon" meat for the quest “Hungry Like the Wolf,” and made changes to the difficulty of defeating the associated buffaloons that join in combat.
**Fixed the missing sigil for the “Zhayu Keepers” quest.
**Fixed the quest “The Things They Parried” so it can no longer be broken by exiting the room before completing the combat.
**Ensured Tonka now appears where expected during the quest “True Love Triumphs.”
**Fixed the faction issue that was causing players to be incorrectly blocked from fighting Archer for the quest “The Mooshu Falcon.” Players will now be able to engage Archer even if they are friendly with the Scurvy Dog faction.
**Ensured Captain Raleigh will properly spawn for the quest “The Fourth Card.”
*Bug fixes, updates and improvements
**Set the pet renaming costs to 500 gold.
**Fixed several gold farming exploits.
**Changed the Goronado companion so he will now promote correctly.
**Expired rental mounts will now be properly removed from players’ inventories.
**Made multiple crash/stability fixes to improve gameplay.
**Created a new gift icon which will appear next to the health globe when a player has a gift awaiting redemption.
**Made minor adjustments to some spelling in game and corrected a few incorrect voiceovers.
**Adjusted the size of some larger companions so they now appear smaller when following the player in the world, which corrects a few camera issues. These units will be full-sized in combat.
**Raised the number of players that can visit a house at one time.
**Disallowed repeatedly clicking on the dialog box for purchasing a Premium Area.
Unknown Date - Post-Release Update
*Addressed the various issues with late joining players in multiplayer combat
*Added missing map icon for Bumbaloons
Unknown Date - Post-Release Update
*Fixed the issue of players being outnumbered by enemies when joining combat during the enemy's first turn
*Adjusted the Swashbuckler stealth skills so they correctly apply stealth for only the advertised number of rounds
Unknown Date - Post-Release Update
*Toned down the difficulty of the Stupendor-X battle found in the "Go Go Stormzilla" quest
Unknown Date - Post-Release Update
*Fixed a potential loot exploit in the Stupendor-X encounter
October 24, 2012- November 6, 2012
*Made additional improvements to the drop rate of the White Buffaloon Meat in Big Sky Skyway.
*Made some internal game fixes to improve stability and reduce issues causing some players to lag or crash.
October 18, 2012 - October 23, 2012
*The rare white Buffaloon is now visible in the skyways and offering up its meat more readily--happy hunting, Pirates!
*Promoting companions should no longer result in them losing their previous talents.
*The sidewalks are much safer now as it’s easier to avoid getting pulled into combat in crowded areas, particularly dungeons
October 16, 2012
*Updated prices of the housing items being sold by vendors.
*Adjusted the cost of renaming pets/ships so prices now scale based on the level of the pet/ship.
*Adjusted the purchased areas so players are no longer prompted to purchase Chapter 8 when entering the Flooded Shipwreck.
*Ensured companions unlocked in the Crown Shop through earning badges no longer disappear right after viewing them in the Crown Shop.
*Changed the “True Love Triumphs” quest so Tonka will now appear as expected.
*Updated the Desecrated Graves in the Bison Burial Ground for the quest "To the Rescue". The graves can now be restored by each player instead of being restored by just one player.
*Adjusted the sigil leading into the Bison Burial Ground so all players can see the entry countdown properly.
*Fixed a rare crash that was occurring when moving items to the bank.
*Adjusted the attack animations of the Ninja Pig to be more epic!
October 14, 2012
*Made it so there's less of a chance players will spawn into a zone "outside the world." Logging out and back in should also help clear this situation if you find yourself in it.
*Changed both the House Guzman ships in the Tradewinds Skyway and Jade Fleet Ships in the Subata Skyway so they will fire upon you instead of waiting for you to fire the first shots of combat.
*Fixed a bug that was causing wrong information to be shown in the "Available Realms" and "Available Areas" Interface.
*Fixed a bug that sometimes caused players to become stuck when randomly changing Areas and Realms.
*Fixed a bug that kept some players from being granted ships as quest rewards.
October 12, 2012
*Players can now more reliably zone into Blood Shoals.
*Fixed a server issue causing players to receive service interruption messages throughout the game.
*Fixed an interface issue that was causing teleport buttons to display broken icons.
*Fixed the links on the interface you encounter when purchasing a new area of the game.
*Fixed the issue involving players redeeming a higher-level ship from a bundle before receiving their first raft, which was hiding the raft and boarding sigil.